Obsidian’s upcoming RPG, Avowed, is set in the diverse universe of Eora, from the fictional world of Pillars of Eternity. Fans have been curious about why Avowed only allows players to choose between a human or an elf when customizing a character, unlike Pillars which offered several races to choose from.
The game director, Carrie Patel, has explained that the decision to limit character creation to humans and elves is both a plot choice and a development decision. In an interview with IGN, Patel revealed that the player in Avowed represents the Aedyr Empire, which is primarily made up of humans and elves. This is established canon from the history of Pillars of Eternity and has greatly influenced the region’s culture.
Patel also provided additional context from a development perspective, stating that they want to ensure a fluid and natural experience for the player. The variation in sizes of the different species in Pillars of Eternity, such as aumauas, humans, elves, orlans, and dwarves, presents challenges in adjusting the height of the player character’s capsule, weapon placement, and combat mechanics, especially in a first-person game like Avowed.
While Patel did not comment further on Avowed’s character creator, it’s important to note that the game takes place largely or entirely in the first person. Despite the limitation on race selection, players will primarily see their hands in the game.
Avowed is set to be released in 2024, having been announced in 2020 at the Xbox Games Showcase and revealing its release date at the Xbox Showcase in 2023. The game will not feature romance, as Patel explained that the focus will be on different types of relationships.
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