He CaixaForum de Palma will host various cultural and leisure proposals next week, among which is the theatrical performance ‘Una Gaviota’, a debate on the new modalities of cultural consumption or painting workshops for minors.
On Monday, May 29 at 7:00 p.m., the theatrical performance ‘Una Gaviota’ with actress Mar Ulldemolins will go on stage. This show belongs to the ‘Great Theater Masters’ cycle, with which the cultural space aims to bring the viewer closer to the theatrical texts of universal dramatic literature, recited by the best voices and performers on the national scene.
In a press release from the ‘la Caixa’ Foundation, the entity explained that it is a free adaptation by the playwright and stage director Francesc Cerro-Ferran of the original ‘La Gaviota’, “one of the best dramas of Anton Chekhov». A sequel starring Nina, a character who, at almost 35 years of age, has lost her original ingenuity to transform it into disappointment and lucidity.
On Tuesday, May 30 at 7:00 p.m., the cycle of debates of the Social Observatory of the ‘la Caixa’ Foundation, ‘Connected society, isolated individuals’, ends. “A cycle that has sought to reflect on the paradoxes of a hyperconnected society and the impact of technology on the construction of new relational models”, the foundation has pointed out.
The last conference entitled ‘Ocio a la carte’ will have the participation of the co-founder of Filmin, Jaume Ripoll, the General Director of PRISA Audio and director of Podium Podcast, María Jesús Espinosa, and the professor of communication studies at the Universitat Oberta from Catalonia and writer, Elena Neira.
“In a hypermediated society, access to leisure is multiple and diverse, therefore the consumption of leisure has gone from being a collective and single-channel activity to an individual, multi-channel and fragmented experience”, the organizing entity of the event asserted.
In this sense, he highlighted that the appearance of new audiovisual formats, a multitude of platforms and on-demand consumption “have created a business model based on the attention economy” and “the battlefield is people’s free time”. .
On the other hand, on Friday, June 2 from 5:00 p.m. to 7:00 p.m. and Saturday, June 3 from 11:00 a.m. to 1:00 p.m. and from 5:00 p.m. to 7:00 p.m., the workshop for children aged 6 and up will be held ‘Oh, painting! ‘.
In this workshop, children will delve into this “fascinating world” of color connections and labyrinths, by exploring, with the usual paint, the new forms of contemporary times. It is a free semi-directed activity with reservation of entry by time slots and which children must be accompanied by at least one adult.
On Sunday, June 4 at 11:00 a.m., the activities around the ‘Homo Ludens’ exhibition will continue. In this case, the workshop ‘Mechanical inspiration: The secrets of a good playable design’ will be held by Susana Medina, video game designer and publicist.
Medina has worked since 2006 in different companies in Spain and Europe, in different types and genres of games, such as ‘Free to Play’, ‘Candy Crush Soda’, ‘My Talking Angela’, ‘Planet51 Online’ or ‘BasketDudes’. “Her creativity is not limited solely to the world of video games, since under the pseudonym ‘Bubbles’, she has shown her artistic projects in exhibitions and has participated in graffiti and street art festivals,” the foundation pointed out.
This workshop is aimed at people with an interest in design or curiosity about the video game industry. It consists of a theoretical part and a practical part in which teams will work. The objective is to create a document that allows the idea of a game to be transmitted and to learn the roles of creative direction and game designer. The activity will last three hours.
Also on Sunday, June 4 at 5:00 p.m., the visit for families of the ‘Intergenerational Dialogue’ for children from 10 years of age will be organized around the ‘Homo Ludens’ exhibition. A visit specially designed for families that includes a tour of the exhibition and participatory activities in the exhibition space.
In this case, the visits will be led by an educator and the works of art and data from the exhibition will be taken into account to reflect on the different faces of video games.
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